AI XP Design

Building creative, playable, and entertaining generative AI experiences.

Gamebooks, roleplay engines, procedural mysteries, tabletop companions, AI comics, and interactive media experiments.

Quizmaster Flash
Kaiju Command
Murder Mystery Maker
AiDVENTURE AiDE
Blade Runner 2026

Since January 2023, these projects have evolved alongside an ever-moving frontier: custom chatbots, story systems, gamebooks, useful tools, and other forms of creative exploration. Some are quite refined. Some still wobble depending on how the models changed this week.

Featured Originals

Signature playable experiments from the studio cabinet.

Project Library

Browse and try over three dozen projects across playable GPTs, story systems, tabletop companions, practical tools, and AI-assisted media.

Adventure Engines

Customizable story systems for branching fiction, player choice, visuals, and genre-driven play.

AiDVENTURE AiDE, Dream Weaver, The Story Book

Dice, Card & Board Game Adaptations

AI-supported adaptations and companions for tabletop-style play, solo variants, rules flow, scoring, and narrative framing.

Stellar Storm!: Stormrunner, Vampire: The Masquerade — Milan Uprising, Dominion Master

Fictional World Experiences

Playable AI experiences set in familiar cinematic and genre worlds.

Blade Runner 2026, Strangest Thing, Bond v Wick, …and more

Chatbots

Conversational GPTs built for guidance, perspective, advice, and structured dialogue.

C.C. the Career Counselor, C.C. the Cash Coach, C.C. the Co-Founding Collaborator, …and more

Practical Tools & Utilities

Working tools and copilots — prompt repair, research, scheduling, gift-finding, agent design.

GPT Patcher, Pickle Pals, Extractshot, …and more

Apps, Comics & AI Media

Standalone apps, motion comics, recaps, and AI-assisted media experiments.

Jet Drones, Oathsworn Adventures, Image-to-Video Recap, …and more

Behind the Builds

How a prompt becomes a playable experience.

Most AI portfolios show outputs. This one shows the moves — the steps that turn a half-formed idea into something you can actually pick up and play with.

  1. 01

    Prompt

    Concept, framing, constraints, and the experience goal. What should the player or reader actually feel?

  2. 02

    Prototype

    First functional shape. Interaction model and visual direction sketched together, not in sequence.

  3. 03

    Playtest

    Trial runs. Friction, surprises, and the emergent behavior the prompt didn't promise.

  4. 04

    Patch

    Repair and refinement. Rewrites, sharpened UX, removing the parts that were trying too hard.

  5. 05

    Publish

    Packaging the project so others can browse, try, or build from it without a manual.

On Deck

What's in motion now.

A glimpse at projects in motion — what may surface next from the studio.

01Worlds
Wizard v Witch

Wizard v Witch

A duel engine where each side rewrites the rules between rounds.

In motion
02Adventures

Terminal Ops: ZeroTrace

A terminal-styled covert-ops scenario engine.

In motion
03Adventures

From the Journals of Elias Kane

Found-journal interactive fiction with a long memory.

In motion
04Originals

???

Something still under the cloth. Soon.

In motion